How to Use Finite State Machines (FSM) to Program Enemy AI
Picture this: you’re deep in a game, heart pounding as you sneak past enemies. Then one spots you. It charges in a straight line, ignores cover, and repeats the same attack. Frustration hits. That predictable AI kills the thrill. You’ve felt it too. Boring enemies make games flat. Finite State Machines (FSM) fix that. They … Read more